Play assemble n escape game walkthrough




















Thanks SwissMiss found it all and assembled it and cd got stuck on cursor, disappointing. The mouse has to go on the table on the right, not on the actual computer. And out :. Played again after placing keyboard and mouse had no trouble with the cd this time. Needed the SMPS first. Now assembled PC, turned everything on and got door code.

Thanks E-Addict - had found that at last! Not buggy on FF either. Where's the smps? I have one drawer unopened I think - the 3 digit one at the computer desk. Can't pick anything from inventory.

Another bugg Post a Comment Please read our Commenting Rules before posting your comment! Weekly Most Popular Games. Amajeto Winter Win. SD Hooda Escape Kansas Escape Trip 10 Oymyakon. PG Witch Cat Escape. PG Skater Alien Escape.

Monthly Most Popular Games. SD Hooda Escape Iowa SD Hooda Escape Illinois After you finish using the blowtorch, drop it in the sink and turn on the water. This breaks the blowtorch. Fill an entire sheet of paper on the typewriter. Find paper in the right drawer below it. Look up in the center of the level, to 'where the beanstalk ends'. Can only be acquired on Adrift in Space: The Lab while wearing the yellow character skin change it from the character customization screen.

Collect the doughnut that is located in the left drawer under the fabricator. Inspect the blue car. Drag the Winding Key on the top of the blue car and pick up the key from inside the car. Use the key in the door. Use the brush to remove the sand on the stone box, revealing Egyptian numerals. Enter on the wall lock to get a key. The key opens the stone box. Inside, there is a red pyramidion part and a number of coins. Place the golden Sphynx in the water basin to obtain the fourth pyramidion part.

Connect the 2 base pyramidion parts and place them on the central pillar. Add the two others on top. This reveals a door key.

Insert the door key into the leftmost or any door. Puzzle path to the exit : Insert the door key into the middle or any door. Puzzle spell symbol that can reach the middle : Insert the door key into the right or last remaining door to exit the level.

Press the buttons with the symbols shown inside each sarcophagus you can open the vertical ones with the crowbar on the box surrounded by four golden sarcophagi.

Inspect, double-click to unroll, then take the key Insert the key into the stone box to receive a Baboon-Headed lid. Pick up the golden artifact bird. Pull out the pin from this chest to reveal a key. Use this second key to open the other red chest, revealing another golden artifact chalice.

From biggest to smallest, the puzzle solution is: 3 - 8 - 7 This provides another golden artifact horned animal head. Rotating discs with falcon head: The number of coloured gems inside the first red chest: 2 blue - 5 clear - 3 red This gives a golden artifact falcon head. In co-op, two players hold them in those positions. Press the camel button twice.

Move the red lever to the left. Press the scorpion button once. Stage 2: Press the camel button once. Move the red lever to the right. Press the sun button. Stage 3: Move the red lever to the left. Press the sun button twice.

Press the camel button once. Press the scorpion button twice. You receive a red ball. Two lights appearing together means a human-animal hybrid. You receive a black ball. Solve the maze puzzle from the outside ring. Moving the knobs, you get two more pyramid statues and three more statuettes.

You earn this achievement if you finish the level with all of them still intact. You can save them from possible destruction by hiding them in the trash bin or your character inventory. Can also be obtained in Adrift in Space: Space Walk. Rotate the power wheel so that it points to A - B - C - F positions at the same time, then pull the lever.

As explained in tablet PDA, to restore gravity Access the computer using the security hints found on nearby objects Rocket with 7, trophy with star, dog projection 'ODIN' In the cogwheel menu, use the middle button to have the blinds come down, as this will let us access another token. Open the toolbox, pick up the triangle shaped tool. Insert this into the port on the left of the door.

The lid opens and reveals space for three batteries. One battery is floating initially, one can be found in the drawer on the right of the PC, while the third has to be taken from the battery compartment of the robotoy in the left drawer above the bed.

Don't accidentally use the corroded battery. Press on the fingerprint scanner to end the level. Turn off the power, place them so that the cables connect from the power box to the metal replicator then turn the power on again. Orient the drone towards the exit door mode: rotation and press the laser button to melt the metal pieces blocking it. Repeat for the door opposite of the exit door. Now you can use the fingerprint scanner and reveal a hard to spot token on the ground behind the glitchy door.

Finally, insert the rewritten red card into the the exit panel to finish the level. Can only be acquired while wearing the yellow character skin change it from the character customization screen. The hint is given by the tablet above the metal recycling drawer. The correct solution is Take the now-accessible controller from the cabinet, unlock it using the code periodic elements on the back form ONeThReSIx.

Using the blowtorch turn it on in inspect view first! You can then pick them up through the door opening. In the fabricator, use the helium that's right next to it to create coolant. In the chemical combiner, create sodium aluminate by combining sodium hydroxide in the right drawer below the fabricator in the canister slot and a piece of aluminum from the metal recycling drawer in the material slot.

In the fabricator, combine sodium aluminate and nitrogen. Insert the coolant into the lower port on the central tank, then adjust the crystal device until you have the correct height move it up until the text changes , and then insert the crystal into the upper port. From the toolbag, take the screwdriver. Use the screwdriver to open the power panel above the space suit. Remove the broken fuse and one of the fuse Insert the fuse from the exit panel, the fuse from the left bottom drawer, and a fuse from the safety rules locker.

Now put on the space suit, and move the fuse back to the exit panel. Put the disc back into the battery. Use the crane to put the batteries into the E1 and E2 engines. Pull the hatch switch and click the exit. If you are just looking to complete the level, it's enough to get the level exit key from the last step. Some of the optional tasks are required to get the tokens, and doing all is best to understand the whole level.

The solution stems from the newspaper on the sofa. Like in the previous level, doing the very last step is enough to finish it. The other ones are partially required for tokens, and are of course recommended to experience the entire level. Placing the vinyl on the gramophone and playing it reveals the right order for the lock below it, which also requires a bird from the butterfly cabinet to understand. Take the matches inside, and interacting with the matchbox, take out a match, light it on the side of the matchbox, and use it to start a fire in the fireplace.

Place the thermometer inside the fire to have it open up. Install Steam. Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. This item is incompatible with Doors Game - Escape from School. Please see the instructions page for reasons why this item might not work within Doors Game - Escape from School. Current visibility: Hidden. This item will only be visible to you, admins, and anyone marked as a creator.

Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. A complete walkthrough of the game, describing what must be done to get past each level. I did this because the other guides I found for this game were incomplete or simply wrong about many of the levels.

I'm going to assume you have some basic understanding of the game and already know that to pick things up, press buttons, or use items you should click on them. I do include the codes for each of the doors and I also tell you how to find the code. Some people just want the answer, and some people just need a nudge.



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